SCORE0 pts

How to play

Connect an Atlantic state to a Pacific state — or the other way around — with the 24 cards in your deck.

  1. Start on a coast. Choose a coastal card highlighted in blue. Gulf-only states don't count.
  2. Follow the borders. Click a neighboring card to extend your route. Click a later played card in your hand or on the map to remove it and everything after it. Your first coastal card is locked.
  3. Reach the other coast. The game ends automatically. Cards are worth 3 points in new games. Gold cards ★ are harder to use and earn a +1 bonus, for 4 points total. Older saves keep their printed values.

Hard cards appear in fewer than 20% of this deal's winning routes, but at least one. Values are calculated before play and stay fixed for the game.

Each invalid card selection deducts that card's assigned value, even after a hint. Repeated mistakes deduct points again. Undoing cards is free. Scores can go negative.

Hint highlights the next card, or a card to remove if the route is blocked. After using Hint, the next card you add scores 0, even if you choose a different card. That card stays at 0 if removed and replayed.

Stay ahead of the moving line. Each added card speeds it up; Hint and invalid cards speed it up more, by the same amount. Your furthest-forward state pulses red when the line reaches it. If the line passes it, the game ends and a new game starts. The line pauses while the page is hidden. Undo does not rewind it.

Every coastal start in a new game is solvable. Borders include AZ–CO, NM–UT, MI–MN and NY–RI.

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Most points
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Your scores

Top 10 wins, ranked by points.

Daily leaderboard

Winning points add up each UTC day.

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